Yes, this is in relation to the closing of Tango Gameworks and Arcane Austin. Is there some immediate monetary benefit behind it that I have no idea about? Is it so they can keep the IPs and not have to deal with the developers? Are the Studios too expensive for anyone to buy? I honestly don’t understand how these executives play Capitalism.
I assume they want to keep the IP. Without any IP, a game studio (I think, could be wrong) aren’t worth anything to another publisher except as a really good, strong studio with a successful history. The studio would need to start from scratch, effectively, to develop new IP or acquire someone else’s IP.
Publishers could keep studios running, which is expensive. They seem to have communication issues ie HiFi Rush being a small, successful game by a studio they shut down and then going on to say thats the type of studio/game they want to focus on? Or having financial issues/less focus on games/no faith on new developments and instead just closing it all down to save money
This is just my layman interpretation of the situation
Welcome to investor-stage capitalism where nothing is worth anything other than to the brief returns for the investor. If the investor has not made marginal profit it is time to kill, kill, kill, regardless of the product; be that a studio, a game, a food, a medicine, a house. Better burn it to the ground than risk any marginal loss. (Ignore of course the lack of product, content, value, etc that would actually entice someone to buy—the only reason a company should exist is to give money to investors—no product should come before that!)
There are no buyers for studios that had their IP stripped already.