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The README does not say which DirectX version they are targeting. The screenshot show “DirectX 0”. Looking at the code, I see a directory called “d3d9”, but those files are mostly empty.
So yeah… nothing to see here. Maybe in 5 or 10 years.
Too late, I already hyped it on Mastodon.
But yeah, seems like a glimmer in the postman’s eyes at the moment.
Noob here, but can someone explain to me what’s the advantage of DirectX vs Vulkan, apart from being around for longer? And why do more developers embrace Vulkan for better portability?
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Does this make it harder to implement?
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