I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.
This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
Plenty of games still rely on procedural generation to different degrees. It’s a huge selling point in many cases, and in others, it’s a pillar of their genre.
I mean, this is better than most places.
I wouldn’t be surprised if, in just a few years time, pre-AI-era content of all kinds, not just games, ends up becoming cherished by people, to the point that entire fandoms and subcultures develop around preserving and promoting it.
This is no different than anything else, we naturally appreciate the skill it takes to create something entirely by hand, even if mass production is available.
I feel like this is different. Even something mass produced using machinery used to be always designed by a human in the end.
Reminds me of how many early indie games relied on procedural generation but people got tired of it over time.
Plenty of games still rely on procedural generation to different degrees. It’s a huge selling point in many cases, and in others, it’s a pillar of their genre.