I suspect their real goal is to somehow train “AI” to move in the real world with obstacles on customers hardware for future use for robots in the real world.
Future Microsoft care bots throwing the elderly from the second floor windows as there’s no fall damage under 5 meters and it is notably faster than the elevator.
Go from fighting bots to being bots. Yeah, no
I doubt AI would ever solve videogame levels properly, unless the solutions were pre-baked into the videogames themselves. Humans, on the other hand, would definitely get the task done.
It probably depends on the game and type of problem and how much data it is trained on for this game. It also sees and knows what you do and how often you try and fail. So this could be taken into account. Off course I have no clue at the moment, just speculate.
These are the same companies who insist on kernel mode anticheat
Something tells me it was never about “the integrity of the game.”
like having a parasocial relationship with streamers, except much lonelier.
Reminder that all the big companies crank out a dozen patents every day, that cover everything under the sun, just in case they ever have to engage with each other in patent warfare. For the simple reason that the competitors are doing the same.
Somehow we never hear about the vast majority of these patents.
As long as this is for single player games, I have no problem people cheating. But why does this need a patent?






