Baldur’s Gate 3.
I normally hate turn-based games with a passion, but they way they handled it is amazing. Combat is visceral, brutal, and rewards the player for spending time to think before they act. You can do some really crazy stuff if you think outside the
boxprism.Chrono Trigger comes to mind
The original fallout had fantastic turn based combat, and some of the kill animations were superb
I played the original fallout as well. Excellent game, I enjoyed every second. To everyone I’ve ever known, they all unanimously love fallout 3 and 4 and know nothing of the first two. I couldn’t finish the 3rd, not because it isn’t excellent but because I went into it with memories of a top down turn based and couldn’t get I to the whole fps thing.
I feel the same way. I played FO3 and 4, beat 3 but never finished 4. They just didn’t have the same feel that the old ones did. FO1, 2 and Tactics are all great
chess
Brogue, Hoplite, Stone Soup and other roguelikes
Final Fantasy Tactics Advance
Battle for Wesnoth
Heroes of Might and Magic
various card games
basically, any game with significant tactical depth can benefit from well-done turn-based timing
I came here to say Battle for Wesnoth. Something about the game has kept me hooked for like a decade
Advance Wars 1 and 2, absolute bangers
I grew up playing the Final Fantasy series starting on the NES. I recently got FF7 remake on steam sale and have been putting time into that, but they did change it from turn based. I think at least FF1 - 11 are solid turn based games. Don’t think I played any after 11
Masters of Orion 2
XCOM series and similar turn based tactical games like Xenonauts 2 and Phoenix Point (most recently Star Wars Zero Company)
Age of Wonders 3
City of Gangsters
Fights in Tight Spaces
Phantom Brigade
Jagged Alliance 1 through 3 (but not Back in Action)
Shadowrun Returns and Dragonfall
Very rarely. Pokémon and Expedition 33 are the only ones that come to mind outside of more casual games like Super Auto Pets or Balatro
Does Balatro really fit into that genre? I’d consider it 95% rogue-like deck-builder.
Maybe not, but to me one of the defining features of turn-based is that the game does not go if you are not playing, or taking your turn so to speak. The rounds are similar enough in function to super auto pets, and those feel like turns to me so I just lumped them in together.
Into the Breach
Quite good.
Heroes of might and magic 3 and 4. It’s just fun to watch the animations, it’s tense in big battles, and the battlefield is small enough to not let it take ages.
some of the new ones are good too. notably the newest.
Yeah I’ve been hearing about this. I haven’t played since 5 (which was good but the art style looked so silly it put me off). I will give it a spin in the holidays
Fire Emblem series is one of my fav turn based tactics games. Other ones I’ve really enjoyed are Advance Wars/Wargroove, XCOM, Shadowrun, Wasteland series.
Advance wars on the gameboy advance. When I was in the navy weʻd do the turn based 4 person mode with fog of war, and just hand it around the ship or when we were on leave.
X-COM. CRPGs. Pathfinder, BG. Have Ledgerbound and the new FF on the line. The last turn based was Zero Company.
Turn based, visual novels or some light hack and slash games are my usual poison.
I prefer it personally. I’m not a fan of games where combat is decided by reaction times and is high energy. I prefer to use proper preparation and strategy to win fights. And turn based is best for that. I’m also not a fan of “dice roll” style game mechanics for the same reason. Like Fallout New Vegas’s speech system > Fallout 3’s speech system. Because its based on a set skillcheck instead of a dice roll adjusted by your skill.







