

Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
Performance parity? Heck no, not until this bug with the GSP firmware is solved: https://github.com/NVIDIA/open-gpu-kernel-modules/issues/538
I truly believe the answer to this question is going to be yes around the May - June timeframe when Nvidia releases their explicit sync enabled drivers. All aboard the Wayland hype train babyyyy!
Well…have you filed bugs for your issues?
Most people have had a very smooth transition over to Pipewire. I have 4 Arch machines and Pipewire has been flawless. I am even using one machine for pro-audio usecases (REAPER, Ardour).
Yeah it’s literally free marketing for them and they’re crushing the community.
Definitely not necessary. If that was the case, it wouldn’t live up to it’s claims of being a transparent Docker replacement at all. I think you do need to use systemd if you want to go full rootless, but I haven’t tried it enough to make a solid call on that.
But yeah, with the above steps, I’ve moved seamlessly over to Podman for my self hosting stack and I’ve never looked back. It’s also great because I can take literally any Docker Compose I find on the Internet and it will most likely just work.
Your issues stem from going rootless. Podman Compose creates rootless containers and that may or may not be what you want. A lot more configuration needs to be done to get rootless containers working well for persistent services that use low ports, like enabling linger for specific users or enabling low ports for non-root users.
If you want the traditional Docker experience (which is rootful) and figure out the migration towards rootless later, I’d recommend the following:
podman-docker
. This provides a seamless Docker compatibility layer for podman, allowing you to even use regular docker commands that get translated behind the scenes into Podman.docker-compose
. This will work via podman-docker
and gives you the native docker compose experience.podman.socket
and podman-restart.service
. First one socket-activates the central Podman daemon, second one restarts any podman containers with a restart-policy
of always
on boot.sudo
, so sudo docker-compose up -d
etc. You can run this with sudo podman compose
as well if you’re allergic to hyphenation. Podman allows both rootful and rootless containers and the way you choose is by running the commands with sudo
or not.This gets you to a very Docker-like experience and is what I am currently using to host my services. I do plan on getting familiar with rootless and systemd services and Kubernetes files, but I honestly haven’t had the time to figure all that out yet.
Never played the original, but she is so annoying in the remake and her motivation to gather materia is razer thin.
The stupid talking book in It Takes Two. Practically destroyed any plot momentum the game had and that’s if it wasn’t beating you over the head with painfully obvious relationship advice.
Man, it’s insane how Larian has set up their business model to be so pro-consumer. Everyone needs to be looking at how they’re doing things as a case study.
The problem with ROCm is that its very unstable and a ton of applications break on it. Darktable only renders half an image on my Radeon 680M laptop. HIP in Blender is also much slower than Optix. We’re still waiting on HIP-RT.
I’ve always hated it and thought it was a stupid untuitive mechanic that didn’t map to anything in real life. It also looks equally stupid in multiplayer when you see player character models spasm their way up a ledge during a crouch jump. It’s an old school mechanic that I am glad is going out of fashion due to better vault controls.
You don’t pull your legs up in real life though, you use your hands to vault onto something. You can’t just swap stances in mid air without holding onto anything. Even if you were talking about box jumps, like the kinds you normally do at a gym, it still isn’t anything remotely like a crouch jump. Also anyone doing a box jump in an actual combat situation just looks goofy.
Any time a game explicitly has a tutorial for crouch jump, my immersion is completely broken. I am instantly reminded that it is a game.