

Hey thank you! I’m glad to hear some interest in it. I’ve definitely got ideas as far as how I’d like to see it improve moving forward (some syntactic sugar, more sophisticated ways of drawing “people”/creatures/skeletons/etc, maybe vector graphics output support – no project is ever really done, you know.) I’m on another project at the moment, but if it got enough interest, I’d probably be inclined to put more work into it.
I don’t have a TTRPG campaign running right now (which is what I wrote it for), so I’m not “eating my own dog food” very much with that particular project. But I would love to do more with it. Only reason I’m not already is because I’ve got so many other projects I want to work on. Heh.
The main project I’m working on lately has been that 3D game assets DSL that I mentioned later in my post. It’s probably quite a bit more ambitious than codecomic (it’s actually Turing complete which definitely adds to the challenge), but I do see a point approaching where it’s feature-complete enough to at least publish an alpha version. It also definitely needs a lot more code comments/documentation before I publish. Probably still months away, but it feels a lot closer than it did last week. Heh.
Anyway, thanks again for the complement!










Just some examples of things I’ve printed or plan to. Ones marked with an asterisk (*) at the end are ones I largely or entirely designed myself or plan to largely or entirely design myself. Ones marked with a plus (+) are ones that are half completed. Minuses (-) are ones I haven’t started yet but intend to.
I’m sure I’m forgetting a bunch. And the above is only the useful things and excluding the mostly art/fun items.
I have in mind to do more 3D-printing of tools. I don’t have much specifically in mind. But that custom steel strapping bender is pretty cool. Also, some of what I mentioned above is available on my Thingiverse.