Well, MariaDb is a publicly traded company. So it’s “Our SQL” only if you buy stocks in them.
Well, MariaDb is a publicly traded company. So it’s “Our SQL” only if you buy stocks in them.
Ross is really doing God’s work.
What mod abuse did they do?
What mod abuse did they do?
But did you get the reference?
Try it again
Do you know the definition of insanity?
Wait till you learn about the other stuff about them.
I’d rather see what RISC-V has to offer.
Makes sense. Though I would still rather they not abandon the Creation Engine and improve its underlying technical features. The modding community has more than a decade of experience with its underlying subsystems and what actually contributes to the robust modding scene of Bethesda’s games.
What you described are game design issues. The art is always only as good as the artist who makes it and the Bethesda game design team are not very good (or perhaps Todd is a mediocre director since he is directly responsible for almost all aspects of the game).
If you see how ENB and Sweetfx enhance the visuals you know that the engine is capable of much more. There is a mod called Enderal which is a total conversion of Skyrim that uses the same engine but improves the visual in almost all aspects: better models, better post processing, new game mechanics, etc. There is also a team working on porting Vampire The Masquerade Redemption to the Skyrim engine with all new assets (guns, etc).
So basically Bethesda games being mediocre is due to a mediocre team and direction. Even if they start using Unreal their games will still be mediocre.
Edit: Before someone points it out, I know that ENB is not a part of the Creation Engine, but an external postprocessor that hooks into the DirectX API and modifies the rendered output. I was just saying that Bethesda could use something like this to enhance the lacklustre visuals but they deliberately chose not to perhaps due to their artistic vision for the game.
The Creation Engine is not bad. It’s very purpose built for RPGs and has all the frameworks for worlds, NPC AI behaviour, quests, dialogue trees etc already in it.
It also has in-built support for creating addons, which is why the modding scene is so robust.
You should install the Creation Kit on Steam to check it out.
Working in enterprise software development really hammers in the importance of unit tests and integration tests.
Prefer composition over inheritance. Though that doesn’t mean inheritance has no place in programming.
I doubt there are general tips and tricks given the vast nature of the Linux ecosystem.
Perhaps you should phrase your questions as “How do I do X?” to get more specific help.
Try Insurgency and Day of Infamy. Both have decent hardcore combat mechanics and several game modes vs bots.
Bot AI is pretty good too.
Does anyone know who this “mysterious investor” who bought them out is?
TBH leap year is needed because of the ~0.25 day error in the Earth’s revolution around the sun.
I’d do this to all the guys who introduced different charsets.
Creating Hyenas in a market already full of such shooters was the dumbest decision.
Also IIRC, Relic actually found an independent investor and thus did a management buyout from Sega rather than being sold outright.
Born to kill goombas.