Old-school Star Fox had the best model, but the graphics in the middle photo are hands down the best of the three.
I remember thinking in the early 2000s that more polygons = better graphics, but that absolutely began changing when gaming went into the Xbox One / PS4 era. Especially now, I just want games that are well optimized and allow for more settings customization.
Every few years I think “this is true photorealism; we can’t go further”. And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.
Though maybe it’s just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Konami killed it would show a real video side-by-side with a render and they were nearly indistinguishable. (Edit: might have been this one?)
Skin and facial animations are what’s really holding us back. Forget yet another lighting revolution, focus on the basics!
Old-school Star Fox had the best model, but the graphics in the middle photo are hands down the best of the three.
I remember thinking in the early 2000s that more polygons = better graphics, but that absolutely began changing when gaming went into the Xbox One / PS4 era. Especially now, I just want games that are well optimized and allow for more settings customization.
Every few years I think “this is true photorealism; we can’t go further”. And every few years they introduce some new technology that upheaves everything and requires a new generation of graphic engines and tech to properly show off.
Though maybe it’s just my eyesight getting worse, but I think the first Star Wars: Battlefront reboot was close enough to reality that they could have stopped there. That or the FOX Engine - the tech demos from before Konami killed it would show a real video side-by-side with a render and they were nearly indistinguishable. (Edit: might have been this one?)
Skin and facial animations are what’s really holding us back. Forget yet another lighting revolution, focus on the basics!