It’s always at a point where the game suddenly requires a skill that isn’t part of its usual gameplay. I played a crafting and exploration game that suddenly has a huge platforming element in the late game in a dungeon, and it was even timed! The rest of the game involved no platforming, and it wasn’t even particularly difficult to do but I suck at platforming, never enjoyed it, and I especially did not need the stress of a timer in an otherwise relaxing game.
Another story rich game which was heavy on logistics suddenly turned into a shooter. No, thank you.
Another thing I hate is when I turn the difficulty down and the only option is to do it across the board so I may as well stop interacting with the game. I know I’m bad at fast-paced precision inputs. That doesn’t mean I don’t want cool puzzles to solve or complex systems.
I know, I know: “get good.” I’m old. Shooting and platforming are not the skills I care to be developing at this stage of my life.
This.
I grew up on Diablo 1 & 2. I could co-op with friends, the grind wasn’t too bad, and the RNG table for loot was acceptable. Then Diablo 3 launched with a real money auction house, it made me realize that GAMETIME = MONEY and it just zapped all of the fun.
Haha i remember the real money auction house. God what a blunder that was. But glad it’s no longer a thing. Didn’t last very long
Fallout 4 - when I kept getting the notifications about my settlements getting attacked. I tried setting them up with rocket launcher turrets to protect them but that was just annoying.
The main storyline wasn’t interesting enough to make me want to play it with the stupid grind of base building.
I’m not a very active gamer, and Fallout 4 was the only one I ever played. I got to the end basically, but no faction really seemed like a good choice so I took a break before starting down the final path with anyone. Years later, still haven’t ever gotten around to it.
Love the whole Fallout universe lore though, and I probably watched more hours of gameplay and lore videos on all the games than I spent playing FO4. I at least got that out of giving it a go.
I have been playing Fallout since the first game barely worked on my parents computer.
The universe is amazing and I would go room by room, reading everything off of terminals and finding all the backstories.
It killed me that I didn’t want to go back and play Fallout 4 because I want the story but the game was just too annoying.
That’s such a shame. I’ve always felt a bit better about it being my introduction, as it didn’t seem terrible going in with no preconceived notion about what it was supposed to be. I could feel lots of cool pieces of an idea, but it never got me hooked on playing. I enjoyed the terminals learning about the world, and the factions were interesting, but none of them were fun or felt like they had too much of a chance to reform the Commonwealth as they were.
After I stopped playing, I still enjoyed watching the lore and the TV show, and some bits of playthroughs since I don’t have anything that will play the other games and I’ve really enjoyed everything Fallout otherwise, so I’m glad I had something to get me interested in the franchise.
Did you go back to the series and play 76? I never learned much about that one as I heard it was even more disappointing and empty at launch, but I’ve heard some story bits since making it sound like they added things eventually, but I’ve never been curious enough to seek it out.
Satisfactory and copper powder. Fuck copper powder
IMO there’s a few recipes that are fairly big momentum killers in Satisfactory. Factory games are probably my favourite genre and I love so many parts of satisfactory but I always hit a point in a playthrough that makes me quit (funnily enough, it’s often not the same item that makes me quit).
I almost quit then too. I eventually built a huge copper mine for just producing copper powder and conveying it to my main factory. It still was a struggle until I maxed all my production out there.
Absolutely loved Dark Souls until I needed to get the lord soul from the catacombs. I dunno why but the catacombs pissed me off and I quit. Just so dark. Maybe I’ll try again.
Take a divine weapon in and rush the lantern holders. Divine weapons make them stop reviving.
They mentioned the Lord Soul, which means they’re talking about the Tomb of Giants area below the Catacombs.
Which is pitch black, made up of narrow cliffs with deadly drops (that you can’t even see until you’re a few feet away), is filled with giant skeletons that hit hard and aren’t fun to fight, and even with a light source visibility is so poor that you only get a second’s warning before a group of giants kicks your shit in. It’s only not the worst area because Lost Izalith exists - both areas suck but the boss of the Tomb of Giants is at least decent; meanwhile Lost Izalith’s Bed of Chaos is possibly the worst designed boss fight in the entire Souls franchise.
The entire endgame of Dark Souls post-Anor Londo is infamously rushed and uneven. The Duke’s Archives is the only section that comes close to the quality of what came before.
Right, I meant tomb of giants.
Ahhhh yeah you’re right. Been a minute since I played DS1.
Thanks for the tip, I never tried a divine weapon. I think I’ll start a new play through and remember that.
I’ve played and beat the game and I have no idea what you’re talking about lol
They’re talking about the necromancer characters and the skeletons that they revive constantly in The Catacombs. If you kill the skeletons with a Divine weapon, that’s to say a weapon upgraded into the Divine tree, then they’re not revived by the necromancers anymore.
That all being said, necromancers are only found in The Catacombs which is directly before The Tomb of The Giants. The Tomb is probably the dark area that they were talking about where you’d want a Skull Lantern or the Sunlight Maggot (the helmet) instead of a simple torch.
The problem with getting the Sunlight Maggot is that it’s only found pretty early in Lost Izalith which is pretty far away from The Tomb. It requires you to have already defeated Ornstein and Smough, meet Gwynevere, and thus unlocked the golden fog gates then afterwards go to the bottom of Blighttown, lower the lava by defeating Ceaseless Discharge, go through the Demon Ruins, then right after the Firesage Demon you can find the one enemy that drops it.
The problem with the Skull Lanterns is that they’re rare drops from the Necromancers who don’t respawn so you only get one chance to kill each of them for any possible drops. If none of them dropped one then your only choice is to start another save. The game does thankfully have a system so that if none of them dropped a Skull Lantern then the last one is guaranteed to drop one, but some of them can easily run off a cliff/bridge in which situation their drop will remain at the bottom where they died. If you don’t pick it up from their corpse at the bottom of the cliff (which you can get to, but will require completing the entire area) then that drop will despawn and you’re no longer guaranteed to get the final drop since you already had one spawn.
I don’t think either of these options are an easy/simple “oh just go pick this up” type of recommendation since it’s very possible someone could have never gotten either of them before getting to The Tomb of The Giants.
Usually anything that requires hours of grinding to win. Specifically completive play in Pokemon requiring hours of breeding to get perfect IVs and palworld bosses that require multiple perfect pals in order have enough dps to compete in the time limit
Pokemon champions, basically removed the need to grind for perfect IVs . You can fuck around with any pokemon’s stats, abilities, natures, and moved super easily, all it costs is some in came currency that’s not difficult to get.
I didn’t fuck with competitive pokemon for the same reason as you and with champions being out all aboard, even looking into local tournaments
I always really wanted to like The Witcher, but just 30 seconds with the shitty movement system makes me quit every time I try to give it another shot.
The RC helicopter missions in Vice City.
That goddam monkey level in SNES The Lion King
Starfield. God awful pacing and dialog that made you go “oh please shut up”. I went to neon and every vendor had a 5+ minute cutscene wah wah side quest story i couldn’t give a shit about.
“Oh somebody fucked my robot and now im sad so let me explain that again with 20 paragraphs” -Shop Keeper I don’t give a shit fuck about your dumb robo bitch i have 20 spacesuits i need to sell so i can fast travel again.
The fact they didn’t bother to add a dialog box first to access a service or buy/sell goods before the vendor starts telling you their life story was enough to make me not play again.
I quit Silk Song when I got to the pogo insanity. That’s not fun.
what is pogo?
Which part was that? If you’re talking about the hallway in Sands of Karak, I’m pretty sure that it’s not required for progression.
Spec ops the line. White phosphorus.
Force Unleashed, the “drop a star destroyer with force” part. It is frustrating to control, there are whole bunch of guides solely for that part, because of how frustrating it is. The worst part, it’s pretty close to the end, so you are this close to finishing, but nope.
Darktide and Mechwarrior 5 because of size bloat. They started out at around 60Gb, and now they’re over 90. I have a laptop. I can’t just upgrade disk space. Please stop bloating the bloody games. Same with several other games that have been large from day one. Bummer, really.
the part where it’s made by AAA studios
LoZ wind waker: the slow af nutshell
Second dungeon? Where you gotta blow nutshells around various rooms?
I fucking adore Wind Waker, but… fair.






